Gamification of education is an approach that aims to increase student motivation and engagement by incorporating game design capabilities into educational environments. Adopting games during the training and learning process is actually the most natural choice as the game is already ingrained in society and in our genes. Gamification training makes you forget (or almost) that you are learning something and offers significant benefits.
The 2 key points of the advantages of gamification in training:
- Focus on engaging, fun and interactive learning.
- Enhance the learning experience by creating a sense of addiction through games.
Applying games to education offers numerous benefits for both students and teachers. Below we have put together a list of 2 key benefits of using gamification in this field.
This approach to increase app engagement can be applied to academic subjects but is also widely used online in e-learning and in remote scenarios. Especially in companies, gamified training also allows you to improve the image of your company brand image. While this isn’t the main goal, a game offers more fun and innovative image to your business or establishment.
1. Focus on engaging, fun and interactive learning
One of the first common goals is obviously to make learning more fun and engaging. Commitment is essential in order to learn, as it not only allows students to remember information better but when they take a lesson, they remember it better and for longer. Students are much more likely to participate in a fun learning program than in a traditional class. The use of gamification reinforces the appeal of the lessons and students immediately feel much more motivated anxnr .
Academic or formative gamification is also very interactive, offering students an engaging experience that promotes the learning of new knowledge and skills. The game also promotes social interactions, group cohesion and teamwork. It is not always easy to grab the attention of the audience when teaching, especially if it is a difficult subject or a new participant. Gamification helps to get even the shyest people out of their shells and create a real group dynamic.
Furthermore, the use of games in training and education increases the awareness that it is normal to make mistakes. In a traditional assessment learning program, the concept of a second chance is not exactly possible. One of the main advantages of the game is that even if we can lose, we can always try again. Thanks to gamification, players and students can train and try again to learn from their mistakes.
2. Enhance the learning experience by creating a sense of addiction through games
Due to the nature of games, it is perfectly normal to see similar results in terms of engagement when these playful elements are applied to teaching materials. Students feel more involved in a stimulating environment than in a more traditional training in which they do not play an active role. By serving more engaging content, they are eager to learn and more likely to remember the information you are teaching them. Gamification is a significant resource that allows students to be more engaged in exploring and studying educational content, especially in an online learning environment.
It is therefore an infallible stimulating psychological motivation that promotes competitiveness through gamification. Fun and educational teaching with games help you, first of all, to develop interactions between people and also to create a competitive dynamic between them. Many people find group competitiveness much more engaging, even in the business world. The games allow you to introduce a healthy competitive spirit among students by showing a leaderboard with each person’s score or even through a reward system following a quiz.